Showing posts with label rug. Show all posts
Showing posts with label rug. Show all posts

Saturday, November 17, 2012

How to Create a Carpet - Part II


Continue from Part I

1. Convert the box from the previous post to Editable Poly and add a VrayDisplacementMod modifier. 

2. Under Texmap, click on None and select Cellular from the list.





3. Open the Material Editor and click and drag that Map into an empty slot. In the dialog that appears, select Instance and hit OK.


















  5. Make changes to the colors, as shown:













6. That's it! On the VrayDisplacementMod parameters, you can change the amount. In this instance, I have 4/8". You can also change the Edge Length, to a smaller amount, for better results. Depending on the proximity of the rug to the camera, you might also want to change the size of the Cell Characteristics, on the Cellular Parameters, as shown:



















How to Create a Carpet - Part I

1. Create a Box. You can use the parameters I've used: 12' x 8'. Just make sure the height value is very very small.











2. Add an Edit Poly modifier, move around the box so you can see its bottom. Select Polygon Sub-object (you can just hit 4), select the bottom polygon and delete it. 





















3. Go on a top viewport and hit F3 to go to wireframe mode.

4. Hit 2 to select the Edges Sub-Object. Select the vertical edges, as shown and click the small box next to Connect, to open the Connect dialog. 










5. Modify the values, as shown: 
Segments: 4
Pinch: 92
And then hit the cross: Apply and Continue.



















6. Now select the horizontal edges, modify the amounts as shown:
Segments: 4
Pinch: 87
And this time hit Apply, to apply the modification.


 


7. Finally, add a Turbosmooth modifier and change the iterations to 2.



















Your rug is now ready to receive the material!

Continue to Part II