Saturday, November 17, 2012

How to Create a Carpet - Part I

1. Create a Box. You can use the parameters I've used: 12' x 8'. Just make sure the height value is very very small.











2. Add an Edit Poly modifier, move around the box so you can see its bottom. Select Polygon Sub-object (you can just hit 4), select the bottom polygon and delete it. 





















3. Go on a top viewport and hit F3 to go to wireframe mode.

4. Hit 2 to select the Edges Sub-Object. Select the vertical edges, as shown and click the small box next to Connect, to open the Connect dialog. 










5. Modify the values, as shown: 
Segments: 4
Pinch: 92
And then hit the cross: Apply and Continue.



















6. Now select the horizontal edges, modify the amounts as shown:
Segments: 4
Pinch: 87
And this time hit Apply, to apply the modification.


 


7. Finally, add a Turbosmooth modifier and change the iterations to 2.



















Your rug is now ready to receive the material!

Continue to Part II

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