Saturday, November 17, 2012

How to Create a Carpet - Part II


Continue from Part I

1. Convert the box from the previous post to Editable Poly and add a VrayDisplacementMod modifier. 

2. Under Texmap, click on None and select Cellular from the list.





3. Open the Material Editor and click and drag that Map into an empty slot. In the dialog that appears, select Instance and hit OK.


















  5. Make changes to the colors, as shown:













6. That's it! On the VrayDisplacementMod parameters, you can change the amount. In this instance, I have 4/8". You can also change the Edge Length, to a smaller amount, for better results. Depending on the proximity of the rug to the camera, you might also want to change the size of the Cell Characteristics, on the Cellular Parameters, as shown:



















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